Пример #1
0
 private void Update()
 {
     if (!_isInitialised)
     {
         _groupComponents = FabricManager.Instance.gameObject.GetComponentsInChildren <GroupComponent>();
         _isInitialised   = true;
     }
     if (_presetList != null)
     {
         for (int i = 0; i < _presetList.Length; i++)
         {
             Preset preset = _presetList[i];
             if (preset.HasEventNameSet() && preset.IsEventActive())
             {
                 AddPreset(preset);
             }
         }
     }
     if (_groupComponents == null)
     {
         return;
     }
     for (int j = 0; j < _groupComponents.Length; j++)
     {
         GroupComponent groupComponent = _groupComponents[j];
         float          num            = 0f;
         float          num2           = 1f;
         for (int k = 0; k < _activePresets.Count; k++)
         {
             Preset preset2 = _activePresets[k];
             if (preset2.HasEventNameSet() && !preset2.IsEventActive() && !preset2.IsDeactivating)
             {
                 preset2.Deactivate();
             }
             if (preset2.IsActive())
             {
                 GroupPreset groupComponentByID = preset2.GetGroupComponentByID(groupComponent.GetInstanceID());
                 if (groupComponentByID != null)
                 {
                     num  += groupComponentByID.CalculateVolume();
                     num2 *= groupComponentByID.CalculatePitch();
                 }
             }
             else
             {
                 _activePresets.Remove(preset2);
             }
         }
         float value = AudioTools.DBToLinear(num);
         AudioTools.Limit(ref value, 0f, 1f);
         groupComponent.MixerVolume = value;
         groupComponent.MixerPitch  = num2;
     }
 }
Пример #2
0
 public GroupPreset GetGroupComponentByName(string Name)
 {
     for (int i = 0; i < _groupPreset.Length; i++)
     {
         GroupPreset groupPreset = _groupPreset[i];
         if (groupPreset.GroupComponent != null && Name == groupPreset.Name)
         {
             return(groupPreset);
         }
     }
     return(null);
 }
Пример #3
0
 public GroupPreset GetGroupComponentByNameSlow(string Name)
 {
     _groupPreset = GetComponents <GroupPreset>();
     for (int i = 0; i < _groupPreset.Length; i++)
     {
         GroupPreset groupPreset = _groupPreset[i];
         if ((bool)groupPreset.GroupComponent && groupPreset.GroupComponent.name == Name)
         {
             return(groupPreset);
         }
     }
     return(null);
 }
Пример #4
0
 public void SwitchFromPreset(Preset sourcePreset)
 {
     if (_groupPreset == null)
     {
         return;
     }
     for (int i = 0; i < sourcePreset._groupPreset.Length; i++)
     {
         GroupPreset groupComponentByID = GetGroupComponentByID(sourcePreset._groupPreset[i].GroupComponent.GetInstanceID());
         if (groupComponentByID != null)
         {
             groupComponentByID.SwitchFromPreset(sourcePreset._groupPreset[i]);
         }
     }
     sourcePreset.Reset();
 }
Пример #5
0
 public void SwitchFromPreset(GroupPreset sourcePreset)
 {
     _volumeParameter.Reset(sourcePreset._volume);
     _pitchParameter.Reset(sourcePreset._pitch);
     Activate();
 }
Пример #6
0
        public void AddGroupComponent(GroupComponent groupComponent)
        {
            GroupPreset groupPreset = base.gameObject.AddComponent <GroupPreset>();

            groupPreset.Init(groupComponent);
        }