public void AfterTest() { _local.TestDestroy(); _local = null; _prefab = null; }
public void BeforeTest() { _prefab = new GameObject(); _prefab.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _local = new GameObject().AddComponent <TestLocalUIControllerComponent>(); _local.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _local.LocalUIPrefab = _prefab; _local.LocalUIOffset = new Vector3(1.0f, 2.0f, 4.0f); _local.TestAwake(); }