public override void Setup(Game game, Supply supply) { base.Setup(game, supply); Supply blackMarketSupply = new Supply(game, game.Players, TypeClass.BlackMarketSupply, Visibility.All); blackMarketSupply.FullSetup(); game.Table.SpecialPiles.Add(TypeClass.BlackMarketSupply, blackMarketSupply); }
public override void Setup(Game game, Supply supply) { base.Setup(game, supply); Supply prizeSupply = new Supply(game, game.Players, TypeClass.PrizeSupply, Visibility.All); prizeSupply.FullSetup(); game.Table.SpecialPiles.Add(TypeClass.PrizeSupply, prizeSupply); }
public override void Setup(Game game, Supply supply) { base.Setup(game, supply); if (!game.Table.SpecialPiles.ContainsKey(TypeClass.Spoils)) { Supply spoilsSupply = new Supply(game, game.Players, TypeClass.Spoils, Spoils.BaseCount); spoilsSupply.FullSetup(); game.Table.SpecialPiles.Add(TypeClass.Spoils, spoilsSupply); } }
public override void Setup(Game game, Supply supply) { base.Setup(game, supply); if (!game.Table.SpecialPiles.ContainsKey(TypeClass.Mercenary)) { Supply mercenarySupply = new Supply(game, game.Players, TypeClass.Mercenary, Mercenary.BaseCount); mercenarySupply.FullSetup(); game.Table.SpecialPiles.Add(TypeClass.Mercenary, mercenarySupply); } }
public override void Setup(Game game, Supply supply) { base.Setup(game, supply); if (!game.Table.Supplies.ContainsKey(TypeClass.RuinsSupply)) { Supply ruinsSupply = new Supply(game, game.Players, TypeClass.RuinsSupply, Visibility.Top); ruinsSupply.FullSetup(); game.Table.Supplies.Add(TypeClass.RuinsSupply, ruinsSupply); } }
public override void Setup(Game game, Supply supply) { base.Setup(game, supply); Supply madmanSupply = new Supply(game, game.Players, TypeClass.Madman, 10); madmanSupply.FullSetup(); game.Table.SpecialPiles.Add(TypeClass.Madman, madmanSupply); }