public void NoProvincesRemain_returns_true() { var victorySupply = new List <Pile>(); var kingdomSupply = new List <Pile>(); var treasureSupply = new List <Pile>(); var supply = new Supply(treasureSupply, victorySupply, kingdomSupply); var actual = supply.NoProvincesRemain(); Assert.True(actual); }
public void NoProvincesRemain_returns_false() { var victorySupply = new List <Pile>() { new Pile(new List <Card>() { Card.Province }) }; var kingdomSupply = new List <Pile>(); var treasureSupply = new List <Pile>(); var supply = new Supply(treasureSupply, victorySupply, kingdomSupply); var actual = supply.NoProvincesRemain(); Assert.False(actual); }