void BuyMoreSupply(Dictionary <string, int> supplyOrder, string veg) { _supply.AddStorage(veg, supplyOrder[veg]); /*var currentOrder = GameObject.Find("OrderSupplyMenu").gameObject.GetComponent<BuyMenu2>()._totalOrder; * foreach (KeyValuePair<string, int> product in currentOrder) * { * _supply.AddStorage(product.Key, product.Value); * * }*/ }