Ejemplo n.º 1
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);

			Supply blackMarketSupply = new Supply(game, game.Players, TypeClass.BlackMarketSupply, Visibility.All);
			blackMarketSupply.FullSetup();
			game.Table.SpecialPiles.Add(TypeClass.BlackMarketSupply, blackMarketSupply);
		}
Ejemplo n.º 2
0
        public override void Setup(Game game, Supply supply)
        {
            base.Setup(game, supply);
            Supply prizeSupply = new Supply(game, game.Players, TypeClass.PrizeSupply, Visibility.All);

            prizeSupply.FullSetup();
            game.Table.SpecialPiles.Add(TypeClass.PrizeSupply, prizeSupply);
        }
Ejemplo n.º 3
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);

			if (!game.Table.SpecialPiles.ContainsKey(TypeClass.Spoils))
			{
				Supply spoilsSupply = new Supply(game, game.Players, TypeClass.Spoils, Spoils.BaseCount);
				spoilsSupply.FullSetup();
				game.Table.SpecialPiles.Add(TypeClass.Spoils, spoilsSupply);
			}
		}
Ejemplo n.º 4
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);
			if (!game.Table.SpecialPiles.ContainsKey(TypeClass.Mercenary))
			{
				Supply mercenarySupply = new Supply(game, game.Players, TypeClass.Mercenary, Mercenary.BaseCount);
				mercenarySupply.FullSetup();
				game.Table.SpecialPiles.Add(TypeClass.Mercenary, mercenarySupply);
			}
		}
Ejemplo n.º 5
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);
			if (!game.Table.Supplies.ContainsKey(TypeClass.RuinsSupply))
			{
				Supply ruinsSupply = new Supply(game, game.Players, TypeClass.RuinsSupply, Visibility.Top);
				ruinsSupply.FullSetup();
				game.Table.Supplies.Add(TypeClass.RuinsSupply, ruinsSupply);
			}
		}
Ejemplo n.º 6
0
		public override void Setup(Game game, Supply supply)
		{
			base.Setup(game, supply);
			Supply madmanSupply = new Supply(game, game.Players, TypeClass.Madman, 10);
			madmanSupply.FullSetup();
			game.Table.SpecialPiles.Add(TypeClass.Madman, madmanSupply);
		}