public void Move() { stateMgr.ChangeStatus(this, AniState.Move, null); }
public void Born() { stateMgr.ChangeStatus(this, AniState.Born, null); }
//切换受击状态 public void Hit() { stateMgr.ChangeStatus(this, AniState.Hit, null); }
public void Attack(int skillID) { StateMgr.ChangeStatus(this, AniState.Attack, skillID); }
public void Idle() { StateMgr.ChangeStatus(this, AniState.Idle, null); }
public void Die() { StateMgr.ChangeStatus(this, AniState.Die, null); }
public void Born() { lastVoiceTime = TimerSvc.Instance.GetNowTime(); stateMgr.ChangeStatus(this, AniState.Born, null); }