예제 #1
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 public void Move()
 {
     stateMgr.ChangeStatus(this, AniState.Move, null);
 }
예제 #2
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 public void Born()
 {
     stateMgr.ChangeStatus(this, AniState.Born, null);
 }
예제 #3
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 //切换受击状态
 public void Hit()
 {
     stateMgr.ChangeStatus(this, AniState.Hit, null);
 }
예제 #4
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 public void Attack(int skillID)
 {
     StateMgr.ChangeStatus(this, AniState.Attack, skillID);
 }
예제 #5
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 public void Idle()
 {
     StateMgr.ChangeStatus(this, AniState.Idle, null);
 }
예제 #6
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 public void Die()
 {
     StateMgr.ChangeStatus(this, AniState.Die, null);
 }
예제 #7
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 public void Born()
 {
     lastVoiceTime = TimerSvc.Instance.GetNowTime();
     stateMgr.ChangeStatus(this, AniState.Born, null);
 }