public Bush(SpriteSettings setting) : base(setting) { }
public StaticSprite(SpriteSettings setting) : base(setting) { }
public RandomMovedTank(SpriteSettings settings, SpriteSettings missileSetting) : base(settings, missileSetting) { _ChangeDirectionTimeMax = 3000; _ChangeDirectionTimeMin = 100; }
public SmartTank(SpriteSettings settings, SpriteSettings missileSetting) : base(settings, missileSetting) { UserVisibleDirection = Direction.None; }
public SmartTank(SpriteSettings settings, SpriteSettings missileSetting) : base(settings, missileSetting) { }
public IndestructibleWall(SpriteSettings setting) : base(setting) { }
public Wall(SpriteSettings setting) : base(setting) { }
public UserArrowControlled(SpriteSettings tankSetting, SpriteSettings fireSetting) : base(tankSetting, fireSetting) { }