예제 #1
0
파일: Bush.cs 프로젝트: isaevdan/BattleCity
 public Bush(SpriteSettings setting)
     : base(setting)
 {
 }
예제 #2
0
 public StaticSprite(SpriteSettings setting)
     : base(setting)
 {
 }
예제 #3
0
 public RandomMovedTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
     _ChangeDirectionTimeMax = 3000;
     _ChangeDirectionTimeMin = 100;
 }
예제 #4
0
 public SmartTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
     UserVisibleDirection = Direction.None;
 }
예제 #5
0
 public SmartTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
 }
예제 #6
0
 public IndestructibleWall(SpriteSettings setting)
     : base(setting)
 {
 }
예제 #7
0
파일: Wall.cs 프로젝트: D1maka/BattleCity
 public Wall(SpriteSettings setting)
     : base(setting)
 {
 }
예제 #8
0
 public UserArrowControlled(SpriteSettings tankSetting, SpriteSettings fireSetting)
     : base(tankSetting, fireSetting)
 {
 }