Beispiel #1
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 public Bush(SpriteSettings setting)
     : base(setting)
 {
 }
Beispiel #2
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 public StaticSprite(SpriteSettings setting)
     : base(setting)
 {
 }
Beispiel #3
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 public RandomMovedTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
     _ChangeDirectionTimeMax = 3000;
     _ChangeDirectionTimeMin = 100;
 }
Beispiel #4
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 public SmartTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
     UserVisibleDirection = Direction.None;
 }
Beispiel #5
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 public SmartTank(SpriteSettings settings, SpriteSettings missileSetting)
     : base(settings, missileSetting)
 {
 }
Beispiel #6
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 public IndestructibleWall(SpriteSettings setting)
     : base(setting)
 {
 }
Beispiel #7
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 public Wall(SpriteSettings setting)
     : base(setting)
 {
 }
 public UserArrowControlled(SpriteSettings tankSetting, SpriteSettings fireSetting)
     : base(tankSetting, fireSetting)
 {
 }