Пример #1
0
        public override void InitGfx()
        {
            base.InitGfx();

            SpriteAnimated sa = new SpriteAnimated(Game.I.resourceManager.GetTexture("PLAYER"), 48, 64, 10, Game.I.window, RenderStates.Default, 0, 3, true);

            Sprite.AddAnimatedSprite("MAIN", sa);
            Sprite.CurrentAnimation = "MAIN";
        }
Пример #2
0
        public Thuja() : base()
        {
            type = EntityType.Thuja;
            speed = (int)MonsterSpeed.SuperFast;

            // specific animation collection for this entity
            SpriteAnimated sa = new SpriteAnimated(Game.I.resourceManager.GetTexture("THUJA"), 32, 32, 32, Game.I.window, RenderStates.Default);
            Sprite.AddAnimatedSprite("MAIN", sa);
            Sprite.CurrentAnimation = "MAIN";
        }
Пример #3
0
        /// <summary>
        /// GFX initialization
        /// </summary>
        public override void InitGfx()
        {
            SpriteAnimated sa = new SpriteAnimated(Game.I.resourceManager.GetTexture("GEM"), 32, 32, 32, Game.I.window, RenderStates.Default);

            Sprite.AddAnimatedSprite("MAIN", sa);
        }