Пример #1
0
    void Draw(Sprite sprite)
    {
        if (sprite.isVisible) {
            var quad = sprite.createMesh();

            quadEffect.Texture = sprite.textures[sprite.texture_index];

            foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes)
            {
                pass.Apply();

                graphics.GraphicsDevice.DrawUserIndexedPrimitives
                    <VertexPositionNormalTexture>(
                        PrimitiveType.TriangleList,
                        quad.Vertices, 0, 4,
                        quad.Indexes, 0, 2);
            }

        }
    }