private void Window_DoubleClick(object sender, System.EventArgs e) { // Events em Jogo if (Tools.CurrentWindow == Tools.Windows.Jogo) { // Use item byte Slot = Tools.Inventory_Overlapping(); if (Slot > 0) { if (Player.Inventory[Slot].Item_Num > 0) { Sending.Inventory_Use(Slot); } } // Use o que estiver na hotbar Slot = Tools.Hotbar_Overlapping(); if (Slot > 0) { if (Player.Hotbar[Slot].Slot > 0) { Sending.Hotbar_Use(Slot); } } } }