IEnumerator Death() { isDead = true; sm.AddEnemiesDefeated(); ai.enabled = false; yield return(new WaitForSeconds(falloverTime)); SetDrag(defaultDrag); legsToHide.SetActive(false); rb.constraints = RigidbodyConstraints.None; }
IEnumerator Death() { isDead = true; sm.AddEnemiesDefeated(); ai.enabled = false; yield return(new WaitForSeconds(falloverTime)); SetDrag(defaultDrag); legsToHide.SetActive(false); rb.constraints = RigidbodyConstraints.None; }