public GameStateMahJong(SceneMgrFuture sceneManager) : base(sceneManager) { }
public GameStateLoading(SceneMgrFuture machine) : base(machine) { }
public GameStateBase(SceneMgrFuture sceneManager) { CurrentMachine = sceneManager; }
public GameStateInit(SceneMgrFuture sceneManager) : base(sceneManager) { }
public GameStateLogin(SceneMgrFuture sceneManager) : base(sceneManager) { }