public GameStateMahJong(SceneMgrFuture sceneManager) : base(sceneManager)
 {
 }
 public GameStateLoading(SceneMgrFuture machine) : base(machine)
 {
 }
Beispiel #3
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 public GameStateBase(SceneMgrFuture sceneManager)
 {
     CurrentMachine = sceneManager;
 }
Beispiel #4
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 public GameStateInit(SceneMgrFuture sceneManager) : base(sceneManager)
 {
 }
Beispiel #5
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 public GameStateLogin(SceneMgrFuture sceneManager) : base(sceneManager)
 {
 }