void Start() { volume = new Vector2(sceneInfo.mainVolume, sceneInfo.ambientVolume); DontDestroyOnLoad(this.gameObject); Fade(1); StartCoroutine(Loaded()); sceneCount = sceneInfo.GetSceneCount(); FindVOButton(); PlayerPrefs.SetInt("first", 0); //indicators = Resources.FindObjectsOfTypeAll(typeof(ButtonIndicator)) as ButtonIndicator[]; //VOIntroIndicators = new List<WithWithoutVOTag>(); }