Пример #1
0
    IEnumerator GoToSecletScene()
    {
        m_dataController.LoadLevelData(1);


        // 获取本关所用时间
        m_currentTime = (int)m_timeController.GetComponent <TimeController>().m_currentTime;

        print("本关所用时间" + m_currentTime);

        // 获取所有当前关卡要存储的数据 封装到LevelData类中
        m_starCount = SceneInfo.CalculateInfo(SubstringLevelName(m_sceneName) - 1, m_currentTime);

        print("得星个数" + m_starCount);

        // 封装用户数据
        LevelData leveData = new LevelData();

        leveData.Name    = SubstringLevelName(m_sceneName);
        leveData.Score   = SceneInfo.MScore;
        leveData.Time    = m_currentTime;
        leveData.StarNum = m_starCount;


        // 加载本地数据
        m_dataController.LoadJsonData();

        int unLockPlayer = m_dataController.GetUnLockPlayer();

        int unCurrentLevel = m_dataController.GetlevelCurrent();

        // 判断是否保存场景数据
        if (m_unLockPlayerNum > unLockPlayer || SubstringLevelName(m_sceneName) > unCurrentLevel)
        {
            // 保存数据
            m_dataController.SaveData(m_unLockPlayerNum, SubstringLevelName(m_sceneName), leveData);
        }

        // 刷新SceneInfo类中的计分器
        SceneInfo.UpdateInfo();

        yield return(new WaitForSeconds(2));

        // 场景切换
        SceneManager.LoadScene("SelectCustoms");
    }