public void RandomPlayerHelper_GetItemEscapingSchool_Unknown_Should_Return_0()
        {
            // Arrange

            // Act
            var result = RandomPlayerHelper.GetItemEscapingSchool(Game.Models.ItemLocationEnum.Unknown);

            // Reset

            // Assert
            Assert.AreEqual(null, result);
        }
        public void RandomPlayerHelper_GetItemEscapingSchool_2_Should_Return_2()
        {
            // Arrange
            DiceHelper.EnableForcedRolls();
            DiceHelper.SetForcedRollValue(2);

            // Act
            var result = RandomPlayerHelper.GetItemEscapingSchool(Game.Models.ItemLocationEnum.Feet);

            // Reset
            DiceHelper.DisableForcedRolls();

            // Assert
            Assert.AreNotEqual(null, result);
        }