public void RandomPlayerHelper_GetCharacterDescriptionStudent_2_Should_Return_2() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(2); // Act var result = RandomPlayerHelper.GetCharacterDescriptionStudent(); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual("I wish I could graduate.", result); }