public void RandomPlayerHelper_GetItemEscapingSchool_Unknown_Should_Return_0() { // Arrange // Act var result = RandomPlayerHelper.GetItemEscapingSchool(Game.Models.ItemLocationEnum.Unknown); // Reset // Assert Assert.AreEqual(null, result); }
public void RandomPlayerHelper_GetItemEscapingSchool_2_Should_Return_2() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(2); // Act var result = RandomPlayerHelper.GetItemEscapingSchool(Game.Models.ItemLocationEnum.Feet); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreNotEqual(null, result); }