public void RandomPlayerHelper_GetRandomCharacterParent_Valid_2_Should_Return_New_CoolParent() { // Arrange DiceHelper.EnableForcedRolls(); DiceHelper.SetForcedRollValue(2); // Act var result = RandomPlayerHelper.GetRandomCharacterParent(20); // Reset DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual(CharacterTypeEnum.Parent, result.CharacterTypeEnum); Assert.AreEqual(SpecificCharacterTypeEnum.CoolParent, result.SpecificCharacterTypeEnum); }