public void RandomPlayerHelper_GetRandomCharacterParent_Valid_2_Should_Return_New_CoolParent()
        {
            // Arrange
            DiceHelper.EnableForcedRolls();
            DiceHelper.SetForcedRollValue(2);

            // Act
            var result = RandomPlayerHelper.GetRandomCharacterParent(20);

            // Reset
            DiceHelper.DisableForcedRolls();

            // Assert
            Assert.AreEqual(CharacterTypeEnum.Parent, result.CharacterTypeEnum);
            Assert.AreEqual(SpecificCharacterTypeEnum.CoolParent, result.SpecificCharacterTypeEnum);
        }