public void resetPlayer() { this.enabled = true; // enable Update() and OnGUI() if (teleportable != null) { teleportable.teleportReset(); } setPowerUp(null); jump.resetStatus(); walk.reset(); body.velocity = Vector2.zero; walkVelocity = walkVelBackup; }
public void onReloadLevel(Vector3 spawnPos) { enabled = true; // enable Update() and OnGUI() if (teleportable != null) { teleportable.reset(); } setPowerUp(null); jump.reset(); if (walk.isLookingRight()) { fireDir = rightFireDir; } else { fireDir = leftFireDir; } walk.reset(); }