void ManageWalk(InputInfo inputInfo) { playerWalk.InformIfJustOneMovementKeyIsPressed(inputInfo.IsJustOneMovementKeyPressed()); playerWalk.Walk(inputInfo.GetW(), inputInfo.GetS(), inputInfo.GetA(), inputInfo.GetD()); }
void FixedUpdate() { walkScript.Walk(WalkInputProcess()); WalkAnimationProcess(WalkInputProcess()); }