Beispiel #1
0
 public void resetPlayer()
 {
     this.enabled = true;         // enable Update() and OnGUI()
     if (teleportable != null)
     {
         teleportable.teleportReset();
     }
     setPowerUp(null);
     jump.resetStatus();
     walk.reset();
     body.velocity = Vector2.zero;
     walkVelocity  = walkVelBackup;
 }
Beispiel #2
0
 public void onReloadLevel(Vector3 spawnPos)
 {
     enabled = true;         // enable Update() and OnGUI()
     if (teleportable != null)
     {
         teleportable.reset();
     }
     setPowerUp(null);
     jump.reset();
     if (walk.isLookingRight())
     {
         fireDir = rightFireDir;
     }
     else
     {
         fireDir = leftFireDir;
     }
     walk.reset();
 }