public void StageStart() { battleDataLoading.LoadingStage("PIANO.json"); Debug.Log(battleDataLoading.stageInfo.Music); stageMusic.clip = (AudioClip)Resources.Load("Sounds/" + battleDataLoading.stageInfo.Music); stageMusic.Play(); bossController.Initializing(battleDataLoading.stageInfo, stageMusic); playerSkillController.Initializing(battleDataLoading.stageInfo, stageMusic); barrier.gameObject.SetActive(true); this.GetComponent <SphereCollider> ().enabled = false; //stageMusic.time = 50f; }