void SetUp() { PlayerSkillController skillController = MyNetwork.instance.localPlayer.GetComponent <PlayerSkillController>(); moveController = skillController.GetComponent <PlayerMoveController>(); // Set skills for (int i = 0; i < skillButtons.childCount; i++) { skillButtons.GetChild(i).GetComponent <SkillButton>().AttachSkill(skillController.skills[i]); } b_setLocalPlayer = true; }