Пример #1
0
    //Function to work out new values once skills have been applied.
    float GetAppliedSkillPercentValue(PlayerSkill skill, float baseValue, float increasePercent)
    {
        int   level      = GetPlayerSkillLevel(skillController.GetSkillIDFromType(skill));
        float newPercent = baseValue * increasePercent;

        return(baseValue + (newPercent * level));
    }