void Open() { string text = ""; string narration = ""; if (!mimic) { text = _result[0]._treasure._items[0]._name + " 획득\n" + _result[0]._treasure.gold + " 골드 획득"; narration = DataPool._current._ScriptionDic["FindTresure"] [Random.Range(0, DataPool._current._ScriptionDic["FindTresure"].Count)]; _gm.StartNarration(narration); _gm.SetEnd(); _cardScript.CardEnd(text); } else { narration = DataPool._current._ScriptionDic["Mimic"] [Random.Range(0, DataPool._current._ScriptionDic["Mimic"].Count)]; _gm.StartNarration(narration); text = "응 미믹"; ObjectInfo enemy = (ObjectInfo)DataPool._current._eventObjDic["Mimic"][0].Clone(); _player.ObjShake(); _player.Damaged(CaculateScript.MonsterAttack(enemy)); _gm.SetPlayerHPOnUI(); _cardScript.ChangeMonster(enemy); } _cardScript.SetFrontDesc(text); _cardScript.ReFlip(); }
public void EventCaculate() { result = CaculateScript.PlayerTraped(); string text = "그대는 " + result.trapDam + "의 데미지를 입었다."; _player.Damaged(result.trapDam); _gm.SetPlayerHPOnUI(); _cardScript.SetFrontDesc(text); _gm.SetEnd(); _cardScript.CardEnd(""); }
void Attack() { if (Random.Range(0.1f, 100f) <= _result[0]._frequency) { //성공 string text = "그대는 " + _enemyInfo._name + "에게 " + _result[0]._success + "의 데미지를 입혔다."; _enemyInfo._health -= _result[0]._success; string narration; if (_enemyInfo._health < 0) { //적 처치 EnemyDown(); text += "\n" + "적이 쓰러졌다."; narration = DataPool._current._ScriptionDic["MonsterDown"] [Random.Range(0, DataPool._current._ScriptionDic["MonsterDown"].Count)]; _cardScript.CardEnd(ResultMessage()); //_card.SendMessage("CardEnd"); _enemyObjCtrl.CloseObject(); _gm.SetEnd(); } else { narration = DataPool._current._ScriptionDic["PlayerAttack"] [Random.Range(0, DataPool._current._ScriptionDic["PlayerAttack"].Count)]; //적 생존 } _cardScript.SetFrontDesc(text); //_card.SendMessage("SetFrontDesc", text); //_cardScript.CardShake(); _enemyObjCtrl.ObjShake(); _gm.StartNarration(narration); } else { //실패 if (Random.Range(0.1f, 100f) <= 70) { //적의 공격 성공 _cardScript.SetFrontDesc(_enemyInfo._name + "(는/이) 그대에게 3의 데미지를 입혔다."); _gm.StartNarration(DataPool._current._ScriptionDic["MonsterAttack"] [Random.Range(0, DataPool._current._ScriptionDic["MonsterAttack"].Count)]); _player.Damaged(CaculateScript.MonsterAttack(_enemyInfo)); _player.ObjShake(); _gm.SetPlayerHPOnUI(); } else { //적의 공격 실패 _cardScript.SetFrontDesc("서로 회피하였다."); //_card.SendMessage("SetFrontDesc", "서로 회피하였다."); _gm.StartNarration(DataPool._current._ScriptionDic["Miss"] [Random.Range(0, DataPool._current._ScriptionDic["Miss"].Count)]); } } _cardScript.ReFlip(); //_card.SendMessage("ReFlip"); _eventCount++; }