public EnemyObj_SkeletonArcher(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemySkeletonArcherIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 25; TintablePart = _objectList[0]; }
public PickResult SubmitPick(int userID, int playerID) { PickResult result = PickResult.Success; PlayerObj player = null; lock (_DraftLock) { player = FindPlayer(playerID); if (player == null) { result = PickResult.InvalidPlayer; } else if (!Settings.PositionMaxes.ContainsKey(player.Position)) { result = PickResult.InvalidPosition; } else { List <PlayerObj> draftedPlayers = GetUsersDraftedPlayers(userID); int posCount = draftedPlayers.Sum(x => x.Position == player.Position ? 1 : 0); if (posCount >= Settings.PositionMaxes[player.Position]) { result = PickResult.PositionMax; } else { PlayerObj pickedPlayer = FindPickedPlayer(playerID); if (pickedPlayer != null) { result = PickResult.AlreadyPicked; } else { DraftMoveObj match = FindUserOnClock(userID); if (match == null) { result = PickResult.NotTurn; } else { DraftMove move = new DraftMove() { Pick = match.Pick, Round = match.Round, SeasonID = Settings.DraftSeasonID, PlayerID = playerID, Time = DateTime.Now, MoveType = (int)DraftMoveType.Pick, UserID = userID }; db.DraftMoves.InsertOnSubmit(move); db.SubmitChanges(); } } } } } return(result); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { if (hit.collider.CompareTag("Player")) { _nowObj = hit.collider.GetComponent <PlayerObj>(); } else { //Set move Player object to this point if (_nowObj != null) { Vector2 goalPos = hit.point; _goalObjCircle.transform.position = hit.point; _nowObj.SetMovePos(goalPos); } } } } if (_nowObj != null) { _playerObjCircle.transform.position = _nowObj.transform.position; } }
private void LoadFrontCardStats(PlayerObj player) { m_frontTrait1.Visible = false; m_frontTrait2.Visible = false; var b = (byte)Game.PlayerStats.Traits.X; if (b != 0) { m_frontTrait1.Text = TraitType.ToString(b) + ": " + TraitType.ProfileCardDescription(b); m_frontTrait1.Visible = true; } var b2 = (byte)Game.PlayerStats.Traits.Y; if (b2 != 0) { m_frontTrait2.Y = m_frontTrait1.Y; if (b != 0) { m_frontTrait2.Y -= 20f; } m_frontTrait2.Text = TraitType.ToString(b2) + ": " + TraitType.ProfileCardDescription(b2); m_frontTrait2.Visible = true; } m_playerName.Text = Game.PlayerStats.PlayerName; m_playerStats.Text = (int)(player.Damage / 20f) + "/" + (int)(player.MaxHealth / 50f); m_levelClass.Text = string.Concat("Lv. ", Game.PlayerStats.CurrentLevel, " - ", ClassType.ToString(Game.PlayerStats.Class, Game.PlayerStats.IsFemale)); m_money.Text = Game.PlayerStats.Gold.ToString(); m_classDescription.Text = ClassType.ProfileCardDescription(Game.PlayerStats.Class); }
public EnemyObj_Wall(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyGhostIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { CollisionTypeTag = 4; Type = 18; }
public void SetPlayerData(PlayerObj playerObj, ChampionObj championObj) { for (int i = 0; i < sellItemSlots.Count; i++) { if (playerObj.Items.ToList().Any(x => x.SlotNum == i)) { sellItemSlots[i].gameObject.SetActive(true); CombatObj itemObj = playerObj.Items.ToList().First(x => x.SlotNum == i); sellItemSlots[i].SetData(CombatTable.Instance.GetCombatData(itemObj.Type).Sprite, network.GetItemTable(itemObj.Type).SellingPrice); } else { sellItemSlots[i].gameObject.SetActive(false); } } goldText.text = playerObj.Gold.ToString("F0") + "G"; if (playerObj.Effects.Any(x => x.Type == CombatType.OnBase)) { sellItemSlots.ForEach(x => x.SetButtonInteractable(true)); buyButton.interactable = true; } else { sellItemSlots.ForEach(x => x.SetButtonInteractable(false)); buyButton.interactable = false; } }
public EnemyObj_Fireball(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyGhostIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 8; TintablePart = _objectList[0]; }
public EnemyObj_Horse(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyHorseRun_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 10; m_fireShieldList = new List <ProjectileObj>(); }
public EnemyObj_BouncySpike(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyBouncySpike_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 3; NonKillable = true; }
public void UpdateMainPlayerPos() { PlayerObj mainPlayer = CoreEntry.gActorMgr.MainPlayer; if (mainPlayer == null) { return; } if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor ) { if (Input.GetKey(KeyCode.W)) { Vector3 currPos = CoreEntry.gActorMgr.MainPlayer.GetPosition(); mainPlayer.MoveToDir(CoreEntry.gCameraMgr.MainCamera.transform.forward); } if (Input.GetKey(KeyCode.S)) { mainPlayer.MoveToDir(-CoreEntry.gCameraMgr.MainCamera.transform.forward); } if (Input.GetKey(KeyCode.A)) { mainPlayer.MoveToDir(-CoreEntry.gCameraMgr.MainCamera.transform.right); } if (Input.GetKey(KeyCode.D)) { mainPlayer.MoveToDir(CoreEntry.gCameraMgr.MainCamera.transform.right); } } }
public override ActionState Update() { //硬直结束再说 if (m_StiffCount > 0) { m_StiffCount -= Time.deltaTime; if (m_StiffCount <= 0) { m_StiffCount = 0; } return(ActionState.Running); } m_Actor = CoreEntry.gActorMgr.MainPlayer; if (m_Actor == null || m_Target == null) { return(ActionState.Stop); } if (m_Actor.IsDeath()) { return(ActionState.Failed); } if (m_Target.IsDeath()) { return(ActionState.Succeed); } TryAttack(); return(ActionState.Running); }
public void Update(GameTime gameTime, PlayerObj player) { var flag = false; if (Flip == SpriteEffects.None && player.X > X) { flag = true; } if (Flip != SpriteEffects.None && player.X < X) { flag = true; } if (player != null && CollisionMath.Intersects(player.TerrainBounds, new Rectangle(Bounds.X - 50, Bounds.Y, Bounds.Width + 100, Bounds.Height)) && flag && player.Flip != Flip && CanTalk) { m_talkIcon.Visible = true; } else { m_talkIcon.Visible = false; } if (Flip == SpriteEffects.None) { m_talkIcon.Position = new Vector2(Bounds.Left - m_talkIcon.AnchorX, Bounds.Top - m_talkIcon.AnchorY + (float)Math.Sin(Game.TotalGameTime * 20f) * 2f); return; } m_talkIcon.Position = new Vector2(Bounds.Right + m_talkIcon.AnchorX, Bounds.Top - m_talkIcon.AnchorY + (float)Math.Sin(Game.TotalGameTime * 20f) * 2f); }
public EnemyObj_BallAndChain(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyFlailKnight_Character", target, physicsManager, levelToAttachTo, difficulty) { BallAndChain = new ProjectileObj("EnemyFlailKnightBall_Sprite"); BallAndChain.IsWeighted = false; BallAndChain.CollidesWithTerrain = false; BallAndChain.IgnoreBoundsCheck = true; BallAndChain.OutlineWidth = 2; BallAndChain2 = (BallAndChain.Clone() as ProjectileObj); m_chain = new SpriteObj("EnemyFlailKnightLink_Sprite"); m_chainLinksList = new List <Vector2>(); m_chainLinks2List = new List <Vector2>(); for (var i = 0; i < m_numChainLinks; i++) { m_chainLinksList.Add(default(Vector2)); } for (var j = 0; j < m_numChainLinks / 2; j++) { m_chainLinks2List.Add(default(Vector2)); } Type = 1; TintablePart = _objectList[3]; m_walkSound = new FrameSoundObj(this, m_target, 1, "KnightWalk1", "KnightWalk2"); m_walkSound2 = new FrameSoundObj(this, m_target, 6, "KnightWalk1", "KnightWalk2"); }
public void OnConnect(int device_id) { AirConsole.instance.SetActivePlayers(); Debug.Log($"Device with ID of {device_id} has connected!"); //PlayerObj playerToSet = playersData.FirstOrDefault<PlayerObj>(p => p.pID == playerID); PlayerObj newPlayerData = new PlayerObj { pID = AirConsole.instance.ConvertDeviceIdToPlayerNumber(device_id), score = 0, numOfChips = 0, numOfAttaches = 0, playerName = AirConsole.instance.GetNickname(device_id) }; PlayerObj playerCopyCheck = playersData.FirstOrDefault(p => p.pID == newPlayerData.pID); if (playerCopyCheck == null) { onscreenLog.text = JsonUtility.ToJson(newPlayerData); playersData.Add(newPlayerData); MakePlayerVibrate((int)newPlayerData.pID); UpdateOnscreenPlayerInfo(); } else { onscreenLog.text = $"Welcome back Player {newPlayerData.pID}!"; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { PlayerObj player = other.GetComponent <PlayerObj>(); switch (type) { case E_PropType.Atk: player.atk += changeValue; break; case E_PropType.MoveSpeed: player.moveSpeed += changeValue * 5; break; case E_PropType.MaxHP: player.maxHP += changeValue * 10; break; case E_PropType.HP: player.hp += changeValue * 5; if (player.hp > player.maxHP) { player.hp = player.maxHP; } break; } GameObject propEff = Instantiate(getEff, this.transform.position, this.transform.rotation); Destroy(this.gameObject); } }
private static void InitPlayerWithDefaultLocation() { var map = Map.LoadOrGet(0); PlayerObj.Init(2, 29, map); CameraObj.Init(); }
// Update is called once per frame void Update() { if (!isLocalPlayer) { return; } else { GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject PlayerObj in players) { if (PlayerObj.name == transform.name) { return; } else { otherHeadSetButtonPress = PlayerObj.GetComponent <ButtonPressed>().PlayerPressed; } } } if (!otherHeadSetButtonPress) { transform.localScale = OriSize; } else { transform.localScale = OriSize * 2f; } }
public override void OnEnter() { m_cameraPos = new Vector2(Camera.X, Camera.Y); if (m_player == null) { m_player = (ScreenManager as RCScreenManager).Player; } m_titlePlate.Scale = Vector2.Zero; m_title.Scale = Vector2.Zero; m_title.Opacity = 1f; m_titlePlate.Opacity = 1f; m_storedMusicVolume = SoundManager.GlobalMusicVolume; m_songName = SoundManager.GetCurrentMusicName(); Tween.To(typeof(SoundManager), 1f, Tween.EaseNone, "GlobalMusicVolume", (m_storedMusicVolume * 0.1f).ToString()); SoundManager.PlaySound("Player_Death_FadeToBlack"); m_player.Visible = true; m_player.Opacity = 1f; m_spotlight.Opacity = 0f; Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1"); Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight"); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_player.AbsX.ToString(), "Y", (m_player.Bounds.Bottom - 10).ToString(), "Zoom", "1"); Tween.RunFunction(2f, this, "PlayerLevelUpAnimation"); base.OnEnter(); }
public override void Reset() { LogMgr.LogAI("AutoAIAttackTarget.Reset"); m_Actor = null; m_Target = null; m_CurSkillID = 0; m_StiffCount = 0; }
public EnemyObj_SwordKnight(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemySwordKnightIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 16; m_walkSound = new FrameSoundObj(this, m_target, 1, "KnightWalk1", "KnightWalk2"); m_walkSound2 = new FrameSoundObj(this, m_target, 6, "KnightWalk1", "KnightWalk2"); }
public EnemyObj_Mimic(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyMimicIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 33; OutlineWidth = 0; m_closeSound = new FrameSoundObj(this, m_target, 1, "Chest_Snap"); }
public EnemyObj_FireWizard(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyWizardIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 9; PlayAnimation(); TintablePart = _objectList[0]; }
void Awake() { _originPos = transform.localPosition; _current = this; _playerInfo = new PlayerInfo("player", 30, 5, 5, 5, 0, 0); _playerInfo._levelPoint = 10; }
private ButtonObjMove mButton; //按钮方法 //private int Type = 1;//0代表cube,1代表木头,2代表石头 // Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; moveObjButton = Resources.Load <ButtonObjMove>("Prefabs/UIElement-Button-MoveObj"); playerOb = player.GetComponent <PlayerObj>();//玩家脚本 thisTransf = this.transform; entered = false; }
public EnemyObj_Wolf(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyWargIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { Type = 19; m_startDelayCounter = m_startDelay; m_runFrameSound = new FrameSoundObj(this, 1, "Wolf_Move01", "Wolf_Move02", "Wolf_Move03"); }
public override void Dispose() { if (!IsDisposed) { m_player = null; m_level = null; if (m_alphaMaskRT != null && !m_alphaMaskRT.IsDisposed) { m_alphaMaskRT.Dispose(); } m_alphaMaskRT = null; if (m_mapScreenRT != null && !m_mapScreenRT.IsDisposed) { m_mapScreenRT.Dispose(); } m_mapScreenRT = null; foreach (var current in m_roomSpriteList) { current.Dispose(); } m_roomSpriteList.Clear(); m_roomSpriteList = null; foreach (var current2 in m_doorSpriteList) { current2.Dispose(); } m_doorSpriteList.Clear(); m_doorSpriteList = null; foreach (var current3 in m_iconSpriteList) { current3.Dispose(); } m_iconSpriteList.Clear(); m_iconSpriteList = null; AddedRoomsList.Clear(); AddedRoomsList = null; m_roomSpritePosList.Clear(); m_roomSpritePosList = null; m_doorSpritePosList.Clear(); m_doorSpritePosList = null; m_iconSpritePosList.Clear(); m_iconSpritePosList = null; m_playerSprite.Dispose(); m_playerSprite = null; foreach (var current4 in m_teleporterList) { current4.Dispose(); } m_teleporterList.Clear(); m_teleporterList = null; m_teleporterPosList.Clear(); m_teleporterPosList = null; m_xOffsetTween = null; m_yOffsetTween = null; base.Dispose(); } }
void TriggerDialog(PlayerObj playerObj) { dialogTips.active = true; playerObj.friendlyNPCList.Add(this); if (playerObj == null) { Debug.Log("a"); } }
public EnemyObj_Knight(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemySpearKnightIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { TintablePart = _objectList[1]; Type = 12; m_walkSound = new FrameSoundObj(this, m_target, 1, "KnightWalk1", "KnightWalk2"); m_walkSound2 = new FrameSoundObj(this, m_target, 6, "KnightWalk1", "KnightWalk2"); }
public EnemyObj_Fairy(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyFairyGhostIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { PlayAnimation(); MainFairy = true; TintablePart = _objectList[0]; Type = 7; }
public void AddBuff(PlayerObj p, int id) { if (!buffs.Contains(id)) { buffs.Add(id); } p.AddBuff(BuffIdToPath[id]); }
public void placeChar(PlayerObj playerChar) { if (validPlaceTile ()) { turnsLeft--; board [selectedTileX, selectedTileY].addCharacter (playerChar); playerChar.scaleChar (.8f); playerChar.moveChar (new Vector2(selectedTileX, selectedTileY)); if (turnsLeft == 0) phase = "combat"; nextTurn (); } }
public void addCharacter(PlayerObj charToAdd){ charOccupy = charToAdd; charOccupy.pos = position; occupied = true; }
void AddCharacterPlayer2() { if (player2customCharNum < player2char.Length) { player2char [player2customCharNum] = new PlayerObj (4, player2custom.atk, player2custom.def, player2custom.mag, player2custom.rng, player2custom.mv); player2char [player2customCharNum].addStandAndModel (player2custom.standObj, player2custom.modelObj, player2charStandWorldPos [player2customCharNum], player2charModelWorldPos [player2customCharNum]); player2char [player2customCharNum].playerOwner = "player2"; player2customCharNum++; } else { player2custom.enabled = false; changeStatDisplay (); tileButtons.SetActive (true); player2DisplayStats.HpDisplay.SetActive (true); phase = "placement"; } }
public void moveChar(Vector2 space, PlayerObj charToMove){ Tile spaceToMove = board [(int) space.x, (int) space.y]; if (moveIsValid(space, charToMove)) { spaceToMove.occupied = true; spaceToMove.charOccupy = charToMove; board [(int) charToMove.pos.x, (int) charToMove.pos.y].occupied = false; } }
public bool moveIsValid(Vector2 space, PlayerObj charToMove) { int charX = (int)charToMove.pos.x; int charY = (int)charToMove.pos.y; int moveX = (int)space.x; int moveY = (int)space.y; Tile spaceToMove = board [moveX, moveY]; if (spaceToMove.occupied) return false; if ((Mathf.Abs (moveX - charX) + Mathf.Abs (moveY - charY)) > charToMove.move) return false; return true; }
public bool targetValid(Vector2 targetPos, PlayerObj playerChar, string attackType) { if (attackType == "magic" && playerChar.range < (int)(Mathf.Abs (targetPos.x - playerChar.pos.x) + Mathf.Abs (targetPos.y - playerChar.pos.x))) return false; else if (!board [(int)targetPos.x, (int)targetPos.y].occupied) return false; else if (board [(int)targetPos.x, (int)targetPos.y].charOccupy.playerOwner == playerChar.playerOwner) return false; else return true; }
public void attack(Vector2 targetPos, PlayerObj playerChar) { if (((int)Mathf.Abs (playerChar.pos.x - targetPos.x) + (int)Mathf.Abs (playerChar.pos.y - targetPos.y)) > 1) { if (targetValid (targetPos, playerChar, "magic")) { board [(int)targetPos.x, (int)targetPos.y].target (playerChar.magic, "magic"); nextTurn (); } } else { if (targetValid (targetPos, playerChar, "physical")) { board [(int)targetPos.x, (int)targetPos.y].target (playerChar.attack, "physical"); action = "move"; nextTurn (); } } }