// Update is called once per frame void Update() { if (!isLocalPlayer) { return; } else { GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject PlayerObj in players) { if (PlayerObj.name == transform.name) { return; } else { otherHeadSetButtonPress = PlayerObj.GetComponent <ButtonPressed>().PlayerPressed; } } } if (!otherHeadSetButtonPress) { transform.localScale = OriSize; } else { transform.localScale = OriSize * 2f; } }
// Update is called once per frame void Update() { PlayerObj = GameObject.Find("Player"); if (PlayerObj != null) { PlayerObj.GetComponent <SpriteRenderer> ().color = new Color(1, 1, 1, 1.2f - amp); } }
// Use this for initialization public override void Start() { Init(); pos = transform.position; hp = maxHP; start_cnt = 10; cnt = 0; player = PlayerObj.GetComponent <Player>(); slider = Hpbar.GetComponent <Slider>(); slider.maxValue = maxHP; }
public override void Start() { Init(); pos = transform.position; hp = maxHP; start_cnt = 5; //start_cnt = Random.Range(7, 1 + 15); cnt = 0; player = PlayerObj.GetComponent <Player>(); slider = Hpbar.GetComponent <Slider>(); slider.maxValue = maxHP; //shotInterval = Random.Range(50,1+90); }
public void checkForPlayer(Vector3 center, float radius) { Collider[] collider = Physics.OverlapSphere(center, radius); foreach (Collider PlayerObj in collider) { if (PlayerObj.gameObject.tag == "Player") { playerUI = PlayerObj.transform.GetChild(0).gameObject; healthBar = playerUI.transform.GetChild(0).gameObject; playerStatus = PlayerObj.GetComponent <PlayerStatus>(); Attack(); AttackedThisTurn = true; //Attacking = true; } } }
void Start() { squaresTransform = SquaresObj.GetComponent <Transform>(); playerTransform = PlayerObj.GetComponent <Transform>(); }