public void PlayerLevelUpAnimation() { m_player.ChangeSprite("PlayerLevelUp_Character"); m_player.PlayAnimation(false); Tween.To(m_titlePlate, 0.5f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1"); Tween.To(m_title, 0.5f, Back.EaseOut, "delay", "0.1", "ScaleX", "0.8", "ScaleY", "0.8"); Tween.RunFunction(0.1f, typeof(SoundManager), "PlaySound", "GetItemStinger3"); Tween.RunFunction(2f, this, "ExitTransition"); }