Пример #1
0
 public void RedCar()
 {
     if (playFabMananger.Player_Coin >= 5000)
     {
         playFabMananger.Player_Coin -= 5000;
         txtCoins.text = playFabMananger.Player_Coin.ToString();
         //Playfab Sync Data
         PlayerDataTitle("car", "rouge");
         carAmount = 5000;
     }
     else
     {
         playFabMananger.LoadingMessage("Not enough Coins...");
         playFabMananger.LoadingHide();
     }
 }
 private void LeaderBoardFailed(PlayFabError err)
 {
     playFabManager.LoadingMessage(err.ErrorMessage);
     playFabManager.LoadingHide();
 }
Пример #3
0
 private void FailedUpdate(PlayFabError err)
 {
     playFabManager.LoadingMessage(err.ErrorMessage);
     playFabManager.LoadingHide();
 }