public void RedCar() { if (playFabMananger.Player_Coin >= 5000) { playFabMananger.Player_Coin -= 5000; txtCoins.text = playFabMananger.Player_Coin.ToString(); //Playfab Sync Data PlayerDataTitle("car", "rouge"); carAmount = 5000; } else { playFabMananger.LoadingMessage("Not enough Coins..."); playFabMananger.LoadingHide(); } }
private void LeaderBoardFailed(PlayFabError err) { playFabManager.LoadingMessage(err.ErrorMessage); playFabManager.LoadingHide(); }
private void FailedUpdate(PlayFabError err) { playFabManager.LoadingMessage(err.ErrorMessage); playFabManager.LoadingHide(); }