public void startRandomGame() { // menuCanvas.SetActive (false); // gameTitle.SetActive (false); GameManager.Instance.matchPlayerObject.GetComponent <SetMyData>().MatchPlayer(); GameManager.Instance.matchPlayerObject.GetComponent <SetMyData>().setBackButton(true); // matchPlayersCanvas.GetComponent <SetMyData> ().MatchPlayer (); // matchPlayersCanvas.GetComponent <SetMyData> ().setBackButton (true); playFabManager.JoinRoomAndStartGame(); }