private void initSession() { Debug.Log("FbManager init session"); string logType = PlayerPrefs.GetString("LoggedType"); if (logType.Equals("Facebook")) { GameManager.Instance.facebookIDMy = Facebook.Unity.AccessToken.CurrentAccessToken.UserId; callApiToGetName(); getMyProfilePicture(GameManager.Instance.facebookIDMy); LoggedIn = true; } else if (logType.Equals("Guest")) { playFabManager.Login(); } else if (logType.Equals("EmailAccount")) { playFabManager.LoginWithEmailAccount(); } }