public virtual void Awake()
 {
     oniRigidbody = Oni.CreateRigidbody();
     UpdateIfNeeded(this, null);
     ObiSolver.OnUpdateColliders   += UpdateIfNeeded;
     ObiSolver.OnUpdateRigidbodies += UpdateVelocities;
 }
Пример #2
0
 public void Awake()
 {
     oniRigidbody = Oni.CreateRigidbody();
     UpdateIfNeeded();
 }
 public void Awake()
 {
     unityRigidbody = GetComponent <Rigidbody>();
     oniRigidbody   = Oni.CreateRigidbody();
     UpdateIfNeeded();
 }