public virtual void Awake() { oniRigidbody = Oni.CreateRigidbody(); UpdateIfNeeded(this, null); ObiSolver.OnUpdateColliders += UpdateIfNeeded; ObiSolver.OnUpdateRigidbodies += UpdateVelocities; }
public void Awake() { oniRigidbody = Oni.CreateRigidbody(); UpdateIfNeeded(); }
public void Awake() { unityRigidbody = GetComponent <Rigidbody>(); oniRigidbody = Oni.CreateRigidbody(); UpdateIfNeeded(); }