/// <summary> /// Checks whether the engine components of this application have been installed. /// /// In binary UE4 releases, the engine can be installed while the game is not. The game IsInstalled() /// setting will take precedence over this flag. /// /// To override, pass -engineinstalled or -enginenotinstalled on the command line. /// </summary> /// <returns>true if the engine is installed, false otherwise.</returns> public static bool IsEngineInstalled() { return(Native_FApp.IsEngineInstalled()); }