/// <summary> /// Gets the identifier of the session that this application is part of. /// /// A session is group of applications that were launched and logically belong together. /// For example, when starting a new session in UFE that launches a game on multiple devices, /// all engine instances running on those devices will have the same session identifier. /// Conversely, sessions that were launched separately will have different session identifiers. /// /// @see GetInstanceId /// </summary> /// <returns>Session identifier, or an invalid GUID if there is no local instance.</returns> public static Guid GetSessionId() { Guid result; Native_FApp.GetSessionId(out result); return(result); }