// Update is called once per frame void Update() { if (hasEntered) { timePassed += Time.deltaTime; } if (timePassed > 2.0f && hasEntered) { abdoul.WalkToAisle(); } }
void OnTriggerEnter(Collider other) { if (other.gameObject == soldier2.gameObject && !hasEntered) { soldier2.StopEnterSchool(); npc1.WalkToAisle(); npc2.WalkToAisle(); npc3.WalkToAisle(); npc4.WalkToAisle(); soldier2.TurnAndWalkTowardCloset(); hasEntered = true; } }