Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (hasEntered)
        {
            timePassed += Time.deltaTime;
        }

        if (timePassed > 2.0f && hasEntered)
        {
            abdoul.WalkToAisle();
        }
    }
Exemple #2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject == soldier2.gameObject && !hasEntered)
        {
            soldier2.StopEnterSchool();

            npc1.WalkToAisle();
            npc2.WalkToAisle();
            npc3.WalkToAisle();
            npc4.WalkToAisle();

            soldier2.TurnAndWalkTowardCloset();
            hasEntered = true;
        }
    }