Пример #1
0
        public void ConversationIsDone()
        {
            _inDialogue = false;
            dialogue.gameObject.SetActive(false);
            thePlayer.ChangeBag(BagEnum.NoBag);

            if (deliveryCount == 3)
            {
                //bye bye npc
                npc.ByeByeNPC();
                m_AudioSource.Stop();
                m_AudioSource.clip = free;
                m_AudioSource.loop = true;
                m_AudioSource.Play();
            }
        }