public void ConversationIsDone() { _inDialogue = false; dialogue.gameObject.SetActive(false); thePlayer.ChangeBag(BagEnum.NoBag); if (deliveryCount == 3) { //bye bye npc npc.ByeByeNPC(); m_AudioSource.Stop(); m_AudioSource.clip = free; m_AudioSource.loop = true; m_AudioSource.Play(); } }