void OnTriggerEnter(Collider other) { if (other.gameObject == npc1.gameObject && !npc1.HasReachedDoor) { npc1.ExitSchool(); } if (other.gameObject == npc2.gameObject && !npc2.HasReachedDoor) { npc2.ExitSchool(); } if (other.gameObject == npc3.gameObject && !npc3.HasReachedDoor) { npc3.ExitSchool(); } if (other.gameObject == npc4.gameObject && !npc4.HasReachedDoor) { audios[0].Play(); npc4.ExitSchool(); } if (other.gameObject == abdoul.gameObject && !abdoul.HasReachedDoor) { abdoul.ExitSchool(); } }