// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyUp(KeyCode.Return))
     {
         SceneManager.LoadScene(MutationManager.MutationName() + "");
     }
     if (Input.GetKeyUp(KeyCode.F12))
     {
         CueManager.SetCues(!CueManager.HasCues());
         EventLogger.Log(EventLog.EventCode.GameHasCues(CueManager.HasCues()));
         UpdateCueIndicator();
     }
 }
Пример #2
0
 void ChangeToMutation(string name)
 {
     MutationManager.SetMutationName(name);
     EventLogger.Log("ChangedScene|" + MutationManager.MutationName());
     SceneManager.LoadScene("SplashScreen");
 }
Пример #3
0
 public void ResetLastScene()
 {
     SceneManager.LoadScene(MutationManager.MutationName());
     Debug.Log(MutationManager.MutationName());
 }