// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Return)) { SceneManager.LoadScene(MutationManager.MutationName() + ""); } if (Input.GetKeyUp(KeyCode.F12)) { CueManager.SetCues(!CueManager.HasCues()); EventLogger.Log(EventLog.EventCode.GameHasCues(CueManager.HasCues())); UpdateCueIndicator(); } }
void ChangeToMutation(string name) { MutationManager.SetMutationName(name); EventLogger.Log("ChangedScene|" + MutationManager.MutationName()); SceneManager.LoadScene("SplashScreen"); }
public void ResetLastScene() { SceneManager.LoadScene(MutationManager.MutationName()); Debug.Log(MutationManager.MutationName()); }