private void OnTriggerStay(Collider checkpoint) { if (checkpoint.gameObject.tag == "Checkpoint")// && checkpoint.gameObject.name != "CheckPoint") { myMutationManager.MMPanelOpen(); } }
private void OnTriggerStay(Collider checkpoint) { if (checkpoint.gameObject.tag == "Checkpoint")// && checkpoint.gameObject.name != "CheckPoint") { myMutationManager.MMPanelOpen(); } }