public override void Init() { base.Init(); mIsAlive = true; if (vAnim != null) { vAnim.CrossFade("Running@loop", 0.1f, 0, 0.5f); //vAnim.Play("Running@loop"); } vMoveCoponent = gameObject.GetComponent<MoveComponent>(); vMoveCoponent.OnPlay(); }
public override void Init() { base.Init(); mIsAlive = true; if (vAnim != null) { vAnim.CrossFade("Running@loop", 0.1f, 0, 0.5f); //vAnim.Play("Running@loop"); } vMoveCoponent = gameObject.GetComponent<MoveComponent>(); vMoveCoponent.OnPlay(); }