Пример #1
0
    public override void execute(Actor actor)
    {
        MoveComponent moveComponent = actor.GetComponent <MoveComponent>();

        // Check for attached MoveComponent before jumping
        if (moveComponent == null)
        {
            GameController.LogCommands.LogWarning("Unable to execute JumpCommand on actor " + actor.name + " - no MoveComponent found");
            return;
        }

        // Jump if player presses key
        if (Input.GetKeyDown(KeyCode.Space))
        {
            moveComponent.Jump();
        }
    }
Пример #2
0
 // --------------
 // コールバック
 // --------------
 public void OnJump(InputAction.CallbackContext context)
 {
     move.Jump();
 }